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VR Technologies in Cultural Heritage

Inside this Book

If you make use of this material, you may credit the authors as follows:

Duguleană Mihai et al. (Editors), "VR Technologies in Cultural Heritage", Springer Nature, 2019, DOI: 10.1007/978-3-030-05819-7, License: https://creativecommons.org/licenses/by/4.0

This open access book constitutes the refereed proceedings of the First International Conference on VR Technologies in Cultural Heritage, VRTCH 2018, held in Brasov, Romania in May 2018. The 13 revised full papers along with the 5 short papers presented were carefully reviewed and selected from 21 submissions. The papers of this volume are organized in topical sections on data acquisition and modelling, visualization methods / audio, sensors and actuators, data management, restoration and digitization, cultural tourism.

Keywords

Computer Science, Computer Simulation

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